Since selling equipment drops cost 5 times the equivalent amount of labor and MANY FREEKEN times more then selling crafts. (well specifically enemies will start to just drop coins)Īlso to my knowledge coin purses are the only way to gain effective cash per time unit outside the market. I don't remember where I heard this but I may be wrong.īut apparently they are thinking about removing the labor requirement for both identification and opening purses. I am, of course, ignoring coinpurses, as they largely worthless, but the Labour cost for opening them may disappear at Release? Quote - haven't encountered any Labour issues. The water effects are the best I've seen in a MMO. My favourite thing was watching him grab an air tank from his ship and go deep-sea diving for treasure, floating lost chests from sunken shipwrecks up to the surface with balloons. I watched a lot of Bikeman streams/videos when I was first learning about AA, and he did a lot of high seas shenanigans. The trading/sailing stuff interests me a lot, too. Yeah, crafting looks to be downright essential for gear. Once release rears its head I'll get ready to jump back in. I'm not a huge fan of the grind (later levels are slooooow but that's typical of most MMOs, I suppose) which is the only thing keeping me from playing more. It's definitely fun, and I enjoyed it a lot - the crafting and PVP is great. I got to maybe level 30 or so before I kinda got burned out. I picked up the Archeum pack back when it was first released and had some fun with the alpha. The servers will be wiped before full release so hoarding coinpurses is kinda pointless (though you don't usually get much from opening them, either). My only worry now is that it's going to completely dominate all my free time.ītw, this is my girl. And to think, I was ready to turn my nose up at this one. I love the variety of colours and types.Įven if I stay as a Free player, I think I'm hooked. Leveling solo is a little tougher than other classes, but I love group play, and Healers are always in demand! I love the mounts, too. I went with Auramancy, Vitalism and Withcraft- aka Hierophant, a CC Healer class. The sheer amount of skillset combinations is really fun, too. And in this one, you're often rewarded for reaching difficult spots- and then you can have even more fun gliding back down to earth. I've always been an explorer at heart when playing MMOs, always throwing myself up steep cliffs hoping to find some secret place or unfinished map edge. Most of all, I love that exploration beyond the beaten paths is encouraged. I did >this< just for funsies, but warning: Uncanny Valley territory. No invisible walls, no dumb design limitations- jump, climb, glide wherever you please. The controls are great, the visuals are pleasing, the animations are smooth and flow into one another, and you have absolute environmental freedom. Even while limited to mostly mindless mob hunting, the game is fundamentally fun to play. I am, of course, ignoring coinpurses, as they largely worthless, but the Labour cost for opening them may disappear at Release? So I'm hoarding them, just in case. I haven't needed or particularly desired to do any crafting, so I haven't encountered any Labour issues. I even poked the ticket once while the last beta was going and still got no response.īeen playing casually the past few days, just questing and exploring. I sent in a support ticket and only got an automated message sending me to the same page it sends me when I crash. I get sent to a page about how to stop their hackshield thing from crashing my game. I crash at the character select screen usually after a few seconds of being able to mess around(except the characters are just floating eyes and hair). I hope I can actually play this next beta. These sometimes long - forgotten shipwrecks still lie at the bottom of crystal clear waters around Hispaniola Island, which, for many decades, was the most important base of the onquest of the New World.ArcheAge alpha, preparing for beta and release This book does not only cover Spanish shipwrecks of the Colonial Era - though they form a major part of the content of the book - but also English, French, Dutch, Portuguese and historically documented lost pirate ships as well.ĭozens of maps with locations of the shipwrecks, more than 50 photos and many drawings give the reader a more detailed view. "This unique book is a must for everybody who is interested not only in historical shipwrecks around Hispaniola Island (actually the Dominican Republic and Haiti), but also in pirate history."Īlmost 400 shipwrecks are described in this book, many of them laden with unimaginable treasures and with exact locations, histories, photos, maps and drawings.
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